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Base class of all ohymos classes. An element of type Object has four basic data members: owner, class_name, object_name, object_number.
object_name and object_number are used to identify ohymos elements owned by an ohymos element. Suppose an ohymos element A owns ohymos elements e1, e2, ..., en. Then elements e1, e2, ..., en should be able to be identified by the pair object_name and object_number.
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char* class_name;
class_name stores the class name.
char* class_name; // class name
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char* object_name;
objetc_name stores the object name.
char* object_name; // object name
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int object_number;
object_number stores the object_number.
int object_number; // object number
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void* owner;
pointer to the "owner" of the current object casted to type void*
void* owner;
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char* Class_name(void) ;
Returns class_name
char* Class_name(void) ;
Function is currently defined inline.
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char* Object_name(void) ;
Returns object_name
char* Object_name(void) ;
Function is currently defined inline.
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int Object_number(void) ;
Returns object_number
int Object_number(void) ;
Function is currently defined inline.
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void* Owner(void) ;
Returns the pointer to the owner
void* Owner(void) ;
Function is currently defined inline.
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Boolean Compare(char* c_name, char* o_name, int o_num);
If the current object has the same triplet as those given by the
arguments, this function returns YES. Otherwise, NO.
Boolean Compare(char* c_name, char* o_name, int o_num);
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Boolean Compare(char* o_name, int o_num);
If the current object has the same object_name and object_number as
those given as the arguments, this function returns YES. Otherwise,
NO.
Boolean Compare(char* o_name, int o_num);
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Boolean Compare(Object* obj);
If the current object has the same triplet as those which *obj has,
this function returns YES. Otherwise, NO.
Boolean Compare(Object* obj);
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Boolean Set_owner(void* o);
Set owner to be "o".
When already a different object has been registerd as the owner, you cannot set new owner. If this case happens, Set_owner returns NO.
Boolean Set_owner(void* o);
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void Cprint(FILE* fp_out, char* head);
Print "head", class_name, object_name, object_numer to the file
pointer fp_out
virtual void Cprint(FILE* fp_out, char* head);
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void Cprint(FILE* fp_out) ;
Print class_name, object_name, object_numer to the file pointer
fp_out
void Cprint(FILE* fp_out) ;
Function is currently defined inline.
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void Cprint(char* head ) ;
Print class_name, object_name, object_numer to stderr
void Cprint(char* head = " ") ;
Function is currently defined inline.
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void Oprint(FILE* fp_out, char* head);
Trace back the object's ancestry, that is, prints all the ancesters
to a total system to fp_out. "head" is printed before the ancestry.
virtual void Oprint(FILE* fp_out, char* head);
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void Oprint(FILE* fp_out) ;
Prints all the ancesters to a total system to fp_out.
void Oprint(FILE* fp_out) ;
Function is currently defined inline.
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void Oprint(char* head ) ;
Prints all the ancesters to a total system to stderr.
void Oprint(char* head = " ") ;
Function is currently defined inline.
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void Absname( char* absname );
Returns the name which specifies the object uniquely through the
argument "absname"
"absname" will be created by concatenating
"absolute name of the owner" "/" object_name "__" object_number.When owner == NULL, "absolute name of the owner" is taken as "" (NULL).
Example. Assume that the absolute name of the owner is "/total_sytetem__0", object_name of the current object is "elm_t", and object_number is 0, then "absname" is /total_system__0/elm_t__0
Enough space to store the resultant string should be secured by the caller of Absname.
void Absname( char* absname // the string to store the name );
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Boolean Init(char* o_name, int o_num);
Set object_name and object_number. o_name is copyed into
object_name, and object_number is set to o_num.
virtual Boolean Init(char* o_name, int o_num);
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Object(char* o_name, int o_num);
Constructor. Sets object_name to o_name and object_number to o_name.
Object(char* o_name, int o_num);
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Object(void);
Constructor. Sets class_name to "Object", object_name to NULL,
object_number to -1, and owner to NULL.
Normally, just after the object of classes derived from the class Object has been constructed, object_number is equal to -1. So object_number can be used as a marker which shows the object is a just-born baby or not.
Object(void);
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~Object(void);
Destructor
virtual ~Object(void);
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